On Höw Gri (/on/ /ho˞w/ [green; raw] [hose; pipe; valve]) is a subtropical Large City located in the Fövnëbës Moot of the Rosid.
The name On Höw Gri is derived from the Sylvin language, as On Höw Gri was founded by Scarab Beetles, who was culturaly Wood Elf.
Climate
On Höw Gri has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 4°C (39°F). On Höw Gri receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. On Höw Gri covers an area of nearly 208 km2 (83 mi2), and an average elevation of 2212 m (7257 ft) above sea level.
Overview
On Höw Gri was founded durring the late 14th century in spring of the year 1260, by Scarab Beetles. The establishment of On Höw Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding On Höw Gri's construction back out of the project. Scarab Beetles pushed on reguardles, and On Höw Gri was finished, but starts off as a terible place to live.
On Höw Gri was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and On Höw Gri is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
On Höw Gri is was constructed arround several spacious packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. On Höw Gri's failry decent fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Looking around On Höw Gri you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...
Civic Infrastructure
On Höw Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
On Höw Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
On Höw Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within On Höw Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for On Höw Gri's parks.
On Höw Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within On Höw Gri.
On Höw Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
On Höw Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
On Höw Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
On Höw Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
On Höw Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
On Höw Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
On Höw Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain On Höw Gri's public wards, blessings, and other arcane systems.
On Höw Gri has an Administrative Academy which trains individuals in the administrative arts.
On Höw Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. On Höw Gri's grid is powered by a direct leyline tap.
On Höw Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
On Höw Gri has a first rate hospital which caters to anyone in need of long term medical care.
On Höw Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
On Höw Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for On Höw Gri's natural decorations nor waterways.
On Höw Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
On Höw Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
On Höw Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
On Höw Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
On Höw Gri's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In On Höw Gri the milk never sours.
The Giant cockroach near On Höw Gri are known to be more aggressive than normal.
On Höw Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Abjuration energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 94
Farmers: 148
Farm Laborer: 244
Hunters: 168
Milk Maids: 119
Ranchers: 63
Ranch Hands: 146
Shepherds: 132
Farmland: 199092 m2
Cattle and Similar Creatures: 12229
Poultry: 146751
Swine: 9783
Sheep: 489
Goats: 97
Horses, Mounts, and Beasts of Burden: 4891
Craftsmen
Arms and Toolmakers: 104
Blacksmiths: 104
Bookbinders: 64
Buckle-makers: 66
Cabinetmakers: 108
Candlemakers: 188
Carpenters: 184
Clothmakers: 143
Coach and Harness Makers: 53
Coopers: 125
Copper, Brass, Tin, Zinc, and Lead Workers: 67
Copyists: 46
Cutlers: 41
Fabricworkers: 113
Farrier: 296
Furriers: 32
Glassworkers: 157
Gunsmiths: 112
Harness-Makers: 47
Hatters: 94
Hosiery Workers: 34
Jewelers: 55
Leatherwrights: 125
Locksmiths: 48
Matchstick makers: 77
Musical Instrument Makers: 69
Painters, Structures and Fixtures: 61
Paper Workers: 68
Plasterers: 67
Pursemakers: 87
Roofers: 52
Ropemakers: 50
Rugmakers: 47
Saddlers: 95
Scabbardmakers: 112
Scalemakers: 52
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 47
Shoemakers: 47
Soap and Tallow Workers: 155
Tailors: 362
Tanners: 61
Upholsterers: 70
Watchmakers: 64
Weavers: 163
Whitesmiths: 40
Merchants
Adventuring Goods Retellers: 34
Arcana Sellers: 34
Beer-Sellers: 67
Booksellers: 74
Butchers: 128
Chandlers: 119
Chicken Butchers: 141
Entrepreneurs: 54
Fine Clothiers: 132
Fishmongers: 122
Florists: 30
Potion Sellers: 80
Resellers: 257
Spice Merchants: 63
Wine-sellers: 106
Wheelwright: 75
Woodsellers: 47
Service workers
Bakers: 271
Barbers: 227
Coachmen: 74
Cooks: 188
Doctors: 109
Gamekeepers: 75
Grooms: 42
Hairdressers: 181
Healers: 134
Housekeepers: 157
Housemaids: 257
House Stewards: 143
Inns: 46
Laundry maids: 94
Maidservants: 174
Nursery Maids: 94
Pastrycooks: 163
Restaurateur: 222
Tavern Keepers: 212
Specialized Laborer
Ashworkers: 70
Bleachers: 44
Chemical Workers: 27
Coal Heavers: 99
In-Town Couriers: 113
Long Haul Couriers: 116
Dockyard Workers: 99
Gas Workers: 23
Hay Merchants: 39
Leech Collectors: 123
Millers: 119
Miners: 108
Oilmen and Polishers: 69
Postmen: 106
Pure Finder: 63
Skinners: 139
Sugar Refiners: 27
Tosher: 80
Warehousemen: 157
Watercarriers: 105
Watermen, Bargemen, etc.: 148
Skilled Laborers
Accountants: 63
Alchemist: 73
Clerk: 94
Dentists: 49
Educators: 134
Engineers: 68
Gardeners: 48
Mages: 36
Plumbers: 50
Pharmacist: 58
Professors: 21
Scientists: 36
Wizards: 20
Civil Servants
Adventurers: 47
Bankers: 67
Civil Clerks: 108
Civic Iudex: 53
Consultants: 32
Exorcist: 104
Fixers: 56
Kami Clerk: 96
Landlords: 98
Lawyers: 59
Legend Keepers: 85
Militia Officers: 349
Monks, Monastic: 132
Monks, Civic: 139
Historian, Oral: 116
Historian, Textual: 57
Policemen, Sheriffs, etc.: 108
Priests: 174
Rangers: 67
Rat Catchers: 73
Scholars: 73
Spiritualist: 94
Slayers: 28
Storytellers: 171
Military Officers: 163
Cottage Industries
Brewers: 148
Comfort Services: 195
Enchanters: 54
Herbalists: 53
Jaminators: 168
Needleworkers: 168
Potters: 78
Preserve Makers: 139
Quilters: 73
Seamsters: 222
Spinners: 148
Tinker: 55
Weaver: 128
Artists
Actors: 50
Architects: 19
Bards: 76
Costumers: 29
Dancers: 58
Drafters: 32
Engravers: 39
Fine Furniture Carpenters: 24
Glaziers: 50
Inlayers: 45
Musicians: 128
Painters, Art: 24
Playwrights: 50
Sculptors, Art: 41
Wood Carvers: 148
Writers: 174
Produce Industries
Butter Churners: 181
Canners: 143
Cheesmakers: 168
Ice Merchants: 21
Millers: 95
Picklers: 85
Smokers: 60
Stockmakers: 54
Tobacconists: 78
Tallowmakers: 122
18525 of On Höw Gri's population work within a Foundational Occupation.
1020 work in Agriculture
4283 work as Craftsmen
1563 work as Merchants
2863 work as Service Workers
1874 work as General Laborers
750 work as Skilled Laborers
2549 work as Civil Servants
1629 work in Cottage Industries
987 work as Artists
1007 work in Produce Industries
28925 of On Höw Gri's population do not work in a formal occupation, but do contribute to the local economy. 1467 (3%) are noncontributers.
Points of Interest
On Höw Gri is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. On Höw Gri might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.
On Höw Gri is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a pair of gauntlets of Necromancy, an a pair of gauntlets imbued with great amounts of Necromancy energies was created in On Höw Gri by in time immemorial, reportedly some time during the late 2nd century.